Champion - Patch 5. PTR Official Notes Update.
These patch notes are already. Hopefully you're ready for some big news in World of Warcraft, because we have patch notes for patch 6.2. Welcome to the official thread for version 1.1.6. This thread not only contains the patch notes, but also the discussion. 3.5 -> 2.8; FAF: 26F -> 27F; Fair: First.
0.5.2.3 - Patch Notes and Downtime. I am glad SOMEONE is still playing WOW after the 2/17 patch. World of Warships official forum. Patch 5.2 official patch notes. Please be aware that more information can be added and things can still change, but these are the official notes currently. Patch FAQ - official Blizzard descriptions of types of patches. World of Warcraft patches. 0.x – Pre-release: 0.3.4; 0.5.
Swift Windsteed Giveaway, PTR Class Balance, Blue Posts, SWTOR Patch 1. GW2 in 2. 01. 3Patch 5.
PTR Build 1. 64. 67 Patch 5. PTR Official Notes Update. Interesting Notes.
The new legendary item is a meta gem, not head enchant. Heroic Pandaria dungeons now award 1.
Justice points per boss and gold drops scale based on number of players. Mists of Pandaria Season 2 Malevolent Gladiator’s Pv. P gear can now be purchased with Honor Points instead of Conquest Points, including weapons, but newly purchased Season 2 Malevolent Gladiator’s armor, offhands, and shields will have an item level of 4. Existing Malevolent items are unaffected. Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 2. Pv. P Power (was 0%). Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket.
Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 2. Conquest Points from a very close match. Staves and polearms can be transmogrified to each other. Patch 5. 0 Valor gear costs 5. Patch 5. 1 Valor Gear now costs 2. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill.
Along the way, they'll unlock the secrets to a new legendary metagem, Crown of the Heavens. Classes. Death Knight (Forums / Skills / Talent Calculator)Druid (Forums / Skills / Talent Calculator)Cyclone range has been increased to 3. Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.
Balance. Starfall will no longer strike targets that are affected by crowd control effects. Restoration. Naturalist: This new passive learned at level 1. Restoration Druids increases all healing done by the Druid by 1. Wild Mushroom will now gain 7. Druid’s Rejuvenation effects, up to a maximum of 1. Druid’s health in bonus healing, and growing larger as they do so.
For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 6. Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 4.
Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 1. Monk's health). When using Fist of Fury, the stun effect will only apply from the Monk (not the spirits). Spinning Fire Blossom’ damage has been adjusted to scale from weapon damage rather than attack power. Tigereye Brew now gains 1 charge after spending 3 Chi (was 4 Chi). Brewmaster. Black Ox Statue. The damage requirement to activate Sanctuary of the Ox has been increased by 1.
Insanity causes Mind Flay to deal double damage for the duration. Devouring Plague now deals its damage evenly through its duration.
Focused Will is now a passive for Holy priests as well as Discipline priests. Flash Heal healing has been reduced by 3. A new passive (available at level 1. Flash Heal healing by 4. Holy and Discipline Priests. Power Word: Solace has been replace with a new talent: Solace & Insanity. For Holy and Discpline, Power Word: Solace replaces Holy Fire.
It deals the same damage, and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast. Glyph of Desperation has been replaced with Glyph of Binding Heal. Pain Suppression and Guardian Spirit can now always be cast while stunned.
New Glyph: Glyph of Binding Heal applies Binding Heal a third nearby friendly target, but costs 3. Glyph of Inner Focus has been replaced with Glyph of Weakened Soul. Casting Inner Focus now always grants 5 seconds of immunity to Silence, Interrupts, and Dispels. New Glyph: Glyph of Weakened Soul reduces the duration of Weakened Soul by 2 seconds. Discipline. Penance damage and healing has been increased by 2.
Rapture now reduces the cost of Power Word: Shield by 2. Priest's Spirit, but no longer benefits from Spirit provided by short- duration bonuses. Divine Aegis is no longer guaranteed when Prayer of Healing is cast. The effect now procs when the spell crits. The 2- piece Holy/Discipline Pv.
P set bonus is now the previous Holy Spark 4- piece bonus, instead of Diamond Soul. The 4- piece Holy/Discipline Pv. P set bonus has been redesigned. It now reduces the cooldown of Chakra by 2. When Spirit Shell is active the mana cost of Flash Heal is reduced by 5.
Rogue (Forums / Skills / Talent Calculator)Shuriken Toss now causes the Rogue to throw shuriken instead of auto- attacking for 1. Shuriken Toss is used.
Auto- attack damage from Shuriken Toss has been lowered to 7. Rogue enters melee range of the target. Smoke Bomb now reduces damage taken by allies in the area of effect by 2. Nerve Strike now reduces the effectiveness of healing provided by the target by 1. Pv. P set bonuses have been changed: Vigor is now the 4- piece set bonus and increases maximum energy by 3.
Combat. Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 4. Shaman (Forums / Skills / Talent Calculator)Chain Lightning will now deal the same damage to subsequent targets as it does to the first. Lava Beam's damage now increases with jumps.
Each jump increases the damage by 1. Elemental Mastery now has a 9.
Enhancement. Mental Quickness now lowers the cost of shocks by 9. The tier- 1. 4 2- piece set bonus now grants 2 charges of Maelstrom Weapon every time the Shaman uses Stormstrike. Warlock (Forums / Skills / Talent Calculator)Fel Armor now reduces damage taken by 1.
Warlock’s armor. Blood Fear has a new visual and sound effect, and has a visual and sound effect when the proc occurs. Burning Rush now also prevents movement impairing effects from reducing the Warlock’s movement speed below 1.
The Imp pet ability Blood Pact has been removed. Dark Intent now increases Stamina in addition to Spell Power. New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 3.
Glyph of Unstable Affliction changed. This ability now reduces the cast time of Unstable Affliction by 2. Affliction. Unstable Affliction’s Backlash effect is now always a critical hit, and deals approximately 1. The tier- 1. 4 2- piece set bonus now causes Dark Soul to incresae the duraton of Haunt by 4 seconds (instead of the previous Nightfall modifier).
Demonology. Chaos Wave now have a new visual. Warrior (Forums / Skills / Talent Calculator)The benefit of Haste from items and consumables has been increased by 1. Warriors. Bladestorm can no longer be disarmed.
Defensive Stance now reduces damage by 1. Unwavering Sentinel now improves the damage reduction of Defensive Stance by 1. Protection Warriors. Second Wind now causes a Warrior that has been reduced to 3.
Rage over 1. 0 seconds (was 2. Rage). Second Wind will no longer regenerate health while the Warrior is stunned. Warbringer now reduces the target's movement by 5. Pv. P) in addition to its other effects. The 3- second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category. Impending Victory will now heal the Warrior for 1. Arms. Fury. Bloodsurge now reduces the Rage cost of Wild Strike by 3.
Creatures. Fite spectral porcupine fite! Three new spectral porcupine spirit beasts have appeared across Pandaria as tameable beasts, though taming them may provide quite a challenge. Pet Battles. Prowl now lasts for 2 rounds. Crystal Overload now lasts for 2 rounds. Focus Chi now lasts for 1 round. Elite Battle Pets have been added to the game world.
These rare pets will spawn alone against an entire team. The Beasts of Fable taming quest will now become available from Gentle San or Sara Finkleswitch once Aki the Chosen has been defeated. Defeating all of the fabled beasts will award the new Red Panda pet, while completing the associated daily quest has a chance to award the rare brown, white, and orange variants. Raids, Dungeons and Scenarios. Heroic Pandaria dungeons now award 1.
Justice points per boss. Gold drops for those bosses have also been changed from a static 5. Less gold will drop in groups consisting of less than 5 players.
Pv. PMists of Pandaria Season 2 Malevolent Gladiator’s Pv. P gear can now be purchased with Honor Points instead of Conquest Points, including weapons. All newly purchased Season 2 Malevolent Gladiator’s armor, offhands, and shields will have an item level of 4. Existing Malevolent items are unaffected.
Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 2. Pv. P Power (was 0%). Dedicated healers will continue to gain 5. Pv. P Power and 0% damage from Pv. P Power. For casters and healers, PVP Power is now split evenly between main- hand and off- hand in a manner similar to a dual- wield melee class. This change is retroactive, affecting Season 1. Malevolent and Malevolent Elite items.
There should be no net change for any character already using a main- hand/off- hand combination. PVP Caster weapons in Season 1. Conquest Points (down from 2. This change is not retroactive and applies only to Season 1. Battlegrounds. Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket. Players' base stats and spells are scaled accordingly and are treated as the same level when determining hits, misses, and critical effect chance.
Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 2.
Conquest Points from a very close match. Items. Transmogrification rules have been broadened for several weapon types. They may yet return in a future patch. The cost of Valor Point gear introduced in patch 5. The cost of Valor Point gear introduced in patch 5.